You must install
Andrew's Pose Player
or WickedWhims to play animations.
Copy the animation code and paste it into the Pose by Name input box in the game.
Recommended Mods (Essential for positioning):
▸
Teleport Any Sim
▸
Pose Alignment Interactions
Select the Age (Adult, Child...) or Species (Dog, Horse...).
Toggle Pair mode to find interactions between two Sims.
Use the top bar to filter. Choose General for basic poses (Sit, Stand, Lay) or Categories for specific emotions (Happy, Flirty, Angry).
Click on the specific tags that appear below (e.g., "Hug", "Kiss", "Dance") to refine the list instantly.
Note: The menus only list common categories. Use this search bar to access the full database and find rare animations not listed in the menu.
| Prefix | Character Type |
|---|---|
| a_ | Adult |
| t_ | Teen |
| e_ | Elder |
| c_ | Child |
| p_ | Toddler |
| i_ | Infant |
| ac_ | Adult Cat |
| cc_ | Kitten |
| ec_ | Elder Cat |
| ad_ | Adult Dog |
| al_ | Large Dog |
| cd_ | Puppy |
| ed_ | Elder Dog |
| ah_ | Adult Horse |
| ch_ | Foal |
| eh_ | Elder Horse |
| ax_ | Fox |
| o_ | Object |
| Format | Meaning |
|---|---|
| a2a | Adult to Adult |
| a2c | Adult to Child |
| c2c | Child to Child |
| a2o | Adult to Object |
Logic Rule:
Follows Sim A + 2 + Sim B.
E.g., a2p (Adult to Toddler).
| Format | Scenario |
|---|---|
| a0ah | Adult On Horse |
| c0ah | Child On Horse |
| a0ah2a | Rider to Pedestrian |
| a0ah2o | Rider to Object (e.g. Barrel) |
| Type 1: Pair Interaction | |
| _x | Sim A (Actor / Main) |
| _y | Sim B (Target / Partner) |
| Type 2: Sim & Object | |
| _x | Sim (Actor) |
| _[name] | Object (e.g. _bed) *Not playable |
Do not mix animations between different ages or species (e.g., using a dog animation on a human). This will result in horrific limb stretching (Spaghetti Monsters).
Intimate poses (hugs, kisses) often cause clipping or distortion when played via Pose Player. This is an engine limitation.
When playing "Sim to Object" animations, the object/prop (e.g., cup, book) usually will not appear visibly, although sound effects may play.